![]() OpenGL implementations are libraries that implement the API defined by the specification.Īdditional details of the release can be found here. They do note that theyre mainly for developers looking to experiment with GL4.6. The API is typically used to interact with a graphics processing unit (GPU) to achieve hardware-accelerated rendering. NVIDIA have also just released a new beta 381.26.11 driver which pulls in support for OpenGL 4.6. Open Graphics Library (OpenGL) is a cross-language, cross-platform specification of an application programming interface (API) for rendering graphics in 2D or 3D. With the release of OpenGL 4.6, support for ingesting SPIR-V shaders to the core specification is added, which guarantees that SPIR-V shaders will be widely supported by OpenGL implementations. Nvidia driver 382.88 with OpenGL 4.6 support Discussion in ' Videocards - NVIDIA GeForce Drivers Section ' started by Krzyslaw. ![]() SPIR-V is a Khronos-defined standard intermediate language for parallel compute and graphics, which enables content creators to simplify their shader authoring and management pipelines while providing significant source shading language flexibility. ![]() OpenGL 4.6 from the Khronos Groupintegrates the functionality of numerous extensions created by Khronos group members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V shaders, according to a press release. ![]()
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